Behind the seemingly absurd events in
Lewis Carroll's fantasies of Alice and the Snark there lie a mass of
mathematical games and puzzles, logical conundrums, wordplays and
conjuring tricks. Although his serious work as a mathematician at
Oxford was unremarkable, Carroll was able to weave webs of
improbability in his "entertainments" which can confuse
even the best brains, and have earned him his place in the history of
mathematical and logical thought.
This comprehensive collection contains
both Carroll's own puzzles and other contemporary tricks and games
which influenced him, laying before us the incredible furniture of
his mind, much of which found its way, either directly, or by
allusion, into the Alice stories. There are problems of theoretical
physics (could a forwards-being like Alice exist in the
backwards-world of the Looking-glass?) and an enormous number of
games using playing-cards or a set of rules for playing a kind of
arithmetical croquet in our heads.
Ref. 1918
Autor: Fisher, John
Idioma: English
Editorial: Penguin (Bungay, Suffolk)
1975
13x20 cm.
288 páginas. Cubiertas en rústica protegidas con plástico por anterior propietario. Ilustrado. Firma. Buen estado.

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