viernes, 7 de marzo de 2014

THE MAGIC OF LEWIS CARROLL Fisher, John


Behind the seemingly absurd events in Lewis Carroll's fantasies of Alice and the Snark there lie a mass of mathematical games and puzzles, logical conundrums, wordplays and conjuring tricks. Although his serious work as a mathematician at Oxford was unremarkable, Carroll was able to weave webs of improbability in his "entertainments" which can confuse even the best brains, and have earned him his place in the history of mathematical and logical thought.
This comprehensive collection contains both Carroll's own puzzles and other contemporary tricks and games which influenced him, laying before us the incredible furniture of his mind, much of which found its way, either directly, or by allusion, into the Alice stories. There are problems of theoretical physics (could a forwards-being like Alice exist in the backwards-world of the Looking-glass?) and an enormous number of games using playing-cards or a set of rules for playing a kind of arithmetical croquet in our heads.

Ref. 1918
Autor: Fisher, John
Idioma: English
Editorial: Penguin (Bungay, Suffolk)
1975
13x20 cm.
288 páginas. Cubiertas en rústica protegidas con plástico por anterior propietario. Ilustrado. Firma. Buen estado.

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